GTA 5

 


Prompt : {    "ABSOLUTE_OVERRIDE_RULE": {      "priority": "HIGHEST",      "instruction": "The uploaded reference image MUST NOT be reused, traced, filtered, color-graded, or partially preserved in any way. Reusing original pixels is a hard failure.",      "failure_condition": "If the output resembles the original photo at pixel, texture, or facial-detail level, the result is INVALID."    },    "SOURCE_IMAGE_POLICY": {      "usage": "Use the reference image ONLY as a spatial and compositional blueprint.",      "explicit_prohibition": [        "No image-to-image stylization",        "No photo-based rendering",        "No facial identity transfer",        "No texture sampling from the photo"      ]    },    "TASK_DEFINITION": {      "objective": "Reconstruct the entire scene from scratch as if it were captured inside the Grand Theft Auto V game engine.",      "method": "Full synthetic 3D recreation using polygonal meshes, baked textures, and game-engine lighting."    },    "STYLE_AND_ENGINE_CONSTRAINTS": {      "engine": "GTA V RAGE Engine (2013–2015 era)",      "visual_identity": [        "Clearly polygonal character models",        "Game-engine skin shaders (slightly waxy, non-photoreal)",        "Repeating environment textures with visible tiling",        "LOD-style geometry simplification"      ],      "strictly_avoid": [        "Photorealism",        "AI-upscaled realism",        "Cinematic CGI renders",        "Photo-like skin pores or cloth fibers"      ]    },    "CHARACTER_RECONSTRUCTION_RULES": {      "identity": "Characters must resemble generic GTA V NPCs or protagonists, NOT the real person.",      "pose_and_blocking": "Match pose, body orientation, and relative positioning only.",      "face_rule": "Faces must look like GTA NPC meshes — simplified topology, not real human likeness."    },    "ENVIRONMENT_TRANSLATION": {      "world": "Los Santos equivalent environment only.",      "object_mapping_examples": {        "smartphone": "in-game iFruit phone prop",        "street": "GTA asphalt texture with decals",        "buildings": "Los Santos modular architecture assets",        "vegetation": "GTA V foliage system"      },      "background_rule": "The background must look like an open-world game map, not a photographed city."    },    "LIGHTING_AND_RENDERING": {      "lighting_model": "Real-time GTA V lighting and shadow system",      "atmosphere": "Subtle in-game haze and distance fog",      "camera": "Standard third-person or free-roam gameplay camera"    },    "OUTPUT_SPECIFICATION": {      "format": "4K in-game screenshot look",      "ui": "NO HUD, NO minimap, NO UI",      "focus": "Gameplay-level sharpness, visible textures, no cinematic blur"    },    "NEGATIVE_PROMPT": [      "Original photo preserved",      "Filtered photograph",      "Same face as reference",      "Hyper-real skin",      "Cinematic movie still",      "AI photo realism",      "Loading screen illustration",      "Concept art painting style"    ]  }

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